inFamous is right around the corner and there's a very good possibility that Sucker Punch is already working on Sly Cooper 4 . But as an independent developer, what keeps them loyal to Sony?
In this generation, most every design team that isn't associated directly with one of the major console manufacturers has gone multiplatform. This is simply due to the increased cost of creating a game for the next-gen consoles; a multiplat title reaches far more potential buyers, plain and simple. But Sucker Punch sticks with Sony for a variety of reasons. One of those reasons is something we've been saying since the PlayStation 3 launched: that if a team focuses entirely on the PS3, they can take advantage of its power and potential without worrying about gimping it for the Xbox 360. There's a reason why the PS3 exclusives have shined recently… In a recent D+PAD interview , Sucker Punch Co-Founder Bruce Oberg said:
"We love Sony. They've given us the freedom and resources to create a line of very special titles, from the Sly Cooper series to inFamous. And the PlayStation 3 is an incredible machine. By focusing on one platform, we've been able to squeeze performance out of our engine and deliver really special experiences to PlayStation 2 and PlayStation 3 owners."
You should definitely check out the rest of that interview, too, as you learn a lot about the magic behind the scenes. inFamous is gaining a heck of a lot steam as we head towards the May 26 launch, and early feedback has been stellar. This could be the game to beat until fall, so maybe it's time to scrape together the bucks! Anyway, it's good to see a developer like Sucker Punch that remains content making games for the PlayStation line of products.
Related Game(s): inFamous