I said it from the start: Motion sensing is a gimmick, not the future of the industry.
Now that it has mostly fallen by the wayside, we hear gaming executives talk about it in the past tense. Note the words of Sony Worldwide Studios boss Shuhei Yoshida in a recent Pocket-Lint interview :
"Motion gaming was a big thing, but, like with social games, dance games, music or guitar games, I don't think there's a lot of appetite for another motion game at this moment."
Yoshida did add that Move was an "accurate 3D input device" and it was "a bit ahead of its time." It will also help pave the way for Sony's new virtual reality initiative, Project Morpheus. However, it's pretty clear that Move has basically stopped "moving" (forgive the pun), as developers haven't done much to support the peripheral. There was a time when a whole lot of games automatically supported Move, and even a few that were designed specifically for the motion-sensing accessory.
But those days are over now. It's interesting that Sony just sort of let the PlayStation Move fizzle out; they never made any sort of announcement concerning the device, right? Now, it seems like people have already forgotten Move…either that, or they just don't care.
Actually, in the later part of the article Shuhei was actually talking about how the Playstation Move was ahead of it's time. How they realized later on that the best use of motion controls, was with VR.
When the Move was introduced, the same with Kinect, motion gaming was just a fad, like every other form of gaming that has came and gone in the last decade.
Motion gaming's ultimate companion is VR. With a combination of motion controls and VR, you'll have the ultimate VR gameplay experience.
Shuhei was saying, if you own the Move, don't get rid of it, hang on till the Morpheus arrives, and when it does arrive, the Playstation Move will become an integral part of the Morpheus experience.
Last edited by Akuma_ on 8/20/2014 10:03:48 PM
The article says that 🙂
I'm going to admit. I didn't read that paragraph.
Ahahaha.
Woops.
Leave it to World to state the obvious and not leave opinions alone. Everyone knows PSX makes drawing headlines, a method that distracts interest in real reading and more in clicking on links to produce revenue from advertisers. I only come here because every site does it.
"I only come here because every site does it."
Yet more proof you understand nothing of cause and effect relationships. 😉 Right, Mr. Polio?
lol I knew you didn't I was just breakin your balls. NHF
Development of Killzone 3 around this peripheral helped to make it pretty crappy and A to B. I admit it was a clever way to make money though.
It could be interesting with Morpheus tennis or something though.
I think I see a nipple.
You Shh!
KZ3 had too many gimmicks.
Move support, 3D support…. eh
I wish they had just focused on the main game.
Good riddance.
I never got it to work right with KZ3. I guess I'll hold on to them for project morpheus. *crosses fingers*
Haha, I sometimes reckon that Ben was paid out by a Move controller at a convention sometime ;). I agree it was (and still is) a niche, and that it's an ebbing niche at the moment – and I never thought it was the future of the industry (I'd have been rather sad if it was), but I reckon it's not quite over with yet. I could well be proved wrong, but don't forget Media Molecule's Move Love-in at E3 last year ;).
This makes me VERY happy.
RIP.
Boobies!
Somehow they managed a 1 in 6 Move/PS3 attach rate but when they were reduced to using it for Wonderbook then the end couldn't be far off. If Harry Potter couldn't sell those things then nothing was going to.
Motion sensing is a gimmick, not the future"…
What is Morpheus and Oculus Rift if not motion sensing – only of your head and not your hand?
If it wasn't for the motion sensors in those devices they'd just been a couple of screens attached to a diving mask.
It makes me cringe when a Sony representative claims that this fugly plastic stick was a bit "ahead of it's time".
Oh shut up.
It looked like a damn kinder egg toy. Now, all practical purposes aside, the Xbox motion sensor, now *that* is the future of motion sensing of limbs. Not a dumb cheap glowstick with a gyro inside. That thing is called "we came too late to this party, now let's throw something in".
No, VR is a gimmick too. Lots of gamers and nerds like us might like it, but the majority of consumers will think it makes them look stupid.
I dare not state that it's not a gimmick with the same degree of certainty that I stated that Vita would flop.
But if we look at this at a larger perspective I feel pretty sure it's not. VR masks like Oculus Rift may just have their limited period before they are replaced by something else, and in that sense it will be just a gimmick – but hopefully they will enter history as one important step towards the ultimate goal, a more immersive way of presenting an imaginary world in three dimensions.
I think VR headsets on console is an uphill battle unless it's presented with much care and devotion. Similarly to 3D, gamers are faced with a "trade-off" in visual ideals. Like 3D games, VR headsets require stereoscopic display of graphics. But not just that, I'm reading VR games benefit a lot from very fast refresh rates (frames per second). I've read that frame rates like 60fps barely cuts it in a VR world. This will really create a detail drop off for games in "VR mode"
Right now I see a whole lot of hurdles that VR is asking people to make, where everything hangs on the sensation it provides in having your own head act as the r-stick. That coupled with 3D depth. I just don't know what to think.
Last edited by Temjin001 on 8/21/2014 10:50:26 AM
…and in light of recent events in the console space. These sensation based offerings, that being those that market themselves in how it feels over it's functional purpose, has shown to be something of a failure in meeting market acceptance across the board.
-3D games (pretty sure Nintendo also acknowledged that 3D wasn't right for the 3Ds as it wasn't 3D that made that handheld succesful). And with analysts being wrong by telling us that we'd all have 3DTV's right now, 3D seems to be a miss.
-Motion play and touch: Wii and Kinect
sure, it was a hit with the casuals but it burned out pretty quick and left little to nothing substantial. And then there's tablet controllers….. yea. nuff' said.
Being a guy who likes to side with history, right now I think VR will be a flop when implemented on a console as a peripherial where it relies on voluntary support from third parties and weaker support from the primary publisher. At least for the near future that is. I still want my holodeck.
Last edited by Temjin001 on 8/21/2014 11:19:53 AM
60fps is at least the requirement for Nvidia 3D vision to work properly, so it's a fair assumption that the same is the case with VR masks.
I'm gonna be *real* grumpy if they can't make Morpheus run smoothly on the PS4. So much so, that it makes me colder on getting that box at all.
Morpheus won't fare any better. A few games will support it in the beginning, but it will frizzle out in a year or two. Sony needs something huge to make it news right off the bat. It needs something that makes core gamers feel it its essential…
I would still buy it if it allows me to always output video to it, not matter if the game supports it or not.
I'm worried about that.
The majority of people don't want to be strapped with this huge piece of hardware on their heads. Make it a lot smaller, lighter, attractive and you'll see a lot more gamers use it.
Morpheus and Oculus — those two pieces of hardware looks like something out of anime. I'm personally not interested in any of that. I don't know what those things will do to my eyes in the long run.
As far as the Playstation move goes… well it didn't particularly move me (pun intended) to buy one.
well we don't have the final versions, but personally I like looking like an anime character 🙂
and by the looks of your avatar, you also like video game hentai LOL
The Move was tits for MLB:The Show, Tiger Woods Golf, and rail shooters like House of the Dead. I played both the Wii and PS3 versions of Dead Space Extraction, and the Move made the game so much more enjoyable then it's Wii counterpart. I could give a rats ass what the damn thing looks like, as long as it enhances the experience. Anyone who played Sorcery most likely had fun even with it's flaws.
I think it's ironic that people dis the Move, then in the same breath, complement the other devices on the market. Like you look any better flailing in front of a camera or wearing a clunky piece of head wear around your face? Morpheus and Oculus look like something from bad 1980s sci-fi movies for christ sakes.
Last edited by Evil Incarnate on 8/21/2014 10:20:12 AM
It's pretty terrible how badly supported the Move was from Sony… for all the years of talking about it and promoting it and then they don't make a single AAA title or even decently good game for it.
Of course it's not gonna take off if you don't even support it yourself with your 1st party studios… I'm sure with some imagination and creative thinking they could've made a pretty cool game with it, but they didn't even try.
I wonder how long until the PS4 "tablet like" controller comes out.
You mean the Vita? 🙂