I mean, we haven't heard anything about it in quite some time, and Sony never even mentions it anymore.
It's over, right? Done?
I suppose the question is this: Do gamers want it to be done? Granted, we never really got those AAA Move games (never even got one, unless you count Sorcery ), but the unit had plenty of potential. Developers probably just needed more time to refine their approach. Too many Move games were somewhat inaccurate and about a million times too sensitive, in my opinion.
Chances are, we won't be seeing much in the way of Move-related products on the PlayStation 4. It just didn't catch on, despite Sony selling – what? – like 10-15 million units, or something like that? For a while there, it was outselling Kinect, and the device was getting better reviews than Kinect, too. What happened? Did Microsoft just make Kinect better, while Sony neglected Move? It almost seems like Move has the same problem as the Vita currently has, which is a lack of developer support.
I'm really not sure I care, though. I viewed motion-sensing as a gimmick from the start. Some thought it was the future of gaming but I never once believed that. Did you?
I also saw it as a gimmick from the beginning and never gave it much thought. It could have been a pretty cool gimmick though, with the right software.
Unfortunately, that never happened.
I saw Kinect completely as a gimmick. I was never sold on it. From the demos I seen, I thought Move more potential. That joust game on Sportsfriends is an interesting and original take on using the Move.
I think it would be great if Sony could persuade the developers to support Move with their games. I remember some of them saying that it was super easy to implement to their games.
Although I don't really use mine, I have 2 sets of Move & Navigator controllers & I'd dust them off to see what's new that's shaking.
Last edited by BikerSaint on 5/14/2014 11:40:38 PM
10-15 million units sold I would think signals a pretty good adoption of the tech; sure, it may not have been 100-200% (or more) of all PS3's sold (multiple controllers), but I think they still could have made it work, and even more so on the PS4. I saw it as an upgrade to the Wii controller, with application to games that were not just of the limited kiddie variety on the Wii, and certainly a step up graphically from what was available on the Wii. I also viewed the device as the poor man's version of the suits we see Andy Serkis and the like wearing for motion capture for CGI in the movies; with a little development, maybe we could have gotten some similar applications for the console.
VR
There's fencing,painting or sculpting
Brain surgery or lightsaber training
Yeah I've seen a few morpheus demos where they were using move controllers so I'm guessing it'll get resurrected with morpheus in some form.
Kinnect did it best. You don't have to hold anything and can use your whole body. But it's wide field view means I'm up against 2 walls with limited movement. The One's Kinnect solves that problem, but quite useless to the few games I already have for 360 Kinnect. Yet another reason for backwards compatability. Wii uses it almost exclusively, so it's all silly wand waving. and usually unnecessary. Move, well, it looks like a microphone, and never had much use. I only bought EyePet, and that is just a gimmick game.
Motion Control is a good idea if done right, but seldom is. Kinnect seems more desired for voice commands. Sony should ditch the eye and get a microphone to control things. Voice Command seems to be the latest must have. And just in time to take the thunder back from Microsoft's Kinenctless X1
Naw. Kinect did it worse.
Players were able to connect better with a game if they were holding something that made them feel that they were in control. Especially if they were playing a baseball or tennis game. Where you could swing the wand/wiimote as if it was a bat or racquet.
With Kinect, you had no control whatsoever. The lag that was inherent in 99% of Kinect games only consolidated the feeling that players had zero control.
Then you had the fact that you had to STAND to play every damn Kinect game. This was not true with either the Move or the Wii. You could play 95% of Move/Wii games sitting down.
Another thing, unlike with the Move or the Wii, you needed a lot of space with Kinect. Space that players didn't always have to play Kinect games.
The only reason Kinect took off, was because of children. Children who got a kick from spazzing around in front of the TV as they always do. Kids don't care much for precision. As long as they get some response from a game, they're fine.
And if you still think Kinect was the best motion control option that we had last gen, I dare you to play Steel Battalion: Heavy Armor. And then compare how that crap game compares to Resident Evil 4 Wii Edition.
Check the metascores from those two games. And read the reviews. RE4 Wii Edition gets praised mainly because of how it controls using the wiimote. While SB gets pummeled because it controls like @$$, using the Kinect.
I can't believe people over the age of 12 actually think Kinect was any good.
I'll admit it, I was interested when it first launched. In all my optimism I even imagined that it could have the potential of becoming the controller on console with the quickness and precision of a mouse.
… That is – until I tried it. It's obviously nothing like a mouse at all. And man how tiresome it became to hold that stick up in the air after a short while.
But it did work reasonably well in one game: Sports Champions. That was fun, but far too little to buy an accessory for.
Last edited by Beamboom on 5/15/2014 2:58:06 AM
I loved it for Sports Champions. I platinum'd that game. I thought it did well for sorcery, too.
Yeah, Sports Champions was fun. Sports Champions II was even more fun.
I was interested too, I figured hey the games will come… but they didn't.
nope, never done morphes relies on it.
im hoping we will see some more new games to utilize the move though, definitely sword fighting games would work extremely well.
id kill to see a sorcery game, but based on the tech demo they showed at E3, and not the crap it finally released as!
Although, I'm not fan doing "sports" while playing games, I prefer sitting on the couch and relaxing. 😛
I bought Move just to play sorcery. The gameplay was awesome. I think it had real potential.
Had there been other games like sorcery that used the [full] potential of Move, it might have been more successful.
I passed on Move altho I've bought virtually every add-on accessory for every system I own. It simply was not implemented well within games. The tech was never there completely (you need ZERO lag when playing games, and that's never going to happen), but it still had (has?) it's place in gaming. Nintendo did it right, regardless of what anyone says. They made the tech a part of the complete package. It was there in every system and pretty much HAD to be used to some extent. Also, the Wii mote is very user friendly (it's a damn TV remote, for crying out loud) and very comfortable. Amazingly, it was the other stuff (like the nunchuk and even control pad) that wasn't comfortable. I never thought of it as "the future of gaming" because I don't believe we need/want/will accept a new control input method replacing the control pad. Granted, pads replaced sticks but that was because a stick can contain only so many buttons before it becomes the aforementioned Steel Battalion hulk. There will always be a natural evolution within the industry, there will never be a "perfect" controller, but motion control will not replace button/d-pad input.
MOVE simply never had any compelling software that NEEDED it. It needed it's own genre and I'm not sure what that would be unless you count wave-your-arms mini-games.
In a related note, I hope Sony doesn't make the DS4 touchpad the next MOVE. They don't need to tack in sketchy swipe controls (like Warframe) but just use it as it should be used aka as a mouse.
<<<< Granted, pads replaced sticks but that was because a stick can contain only so many buttons before it becomes the aforementioned Steel Battalion hulk.>>>>>
IMO, Steel Battalion was Never meant to be played on a Kinect.
The only way SB franchise should've been implemented is with it's ORIGINAL & truly massive 40 lit-buttoned, 2-joy-sticked, almost 3 foot long flight simulator-looking controller along with an added 3-pedal foot controller too, that its developer had truly envisioned & made for the first 2 original SB games. This monstrous controller(game included) went for $260 and up at the time.
FYI, The SB controller came in 2 slight color variations too, either with all green lit buttons, or the much rarer blue buttons
(I own the blue-button that's shown in the 1st link below).
Here's what mine looks like(along with some specs)…
http://www.steelbattalion.org/controller.php
BTW, Wikipedia also has some more juicy info on it…
http://en.wikipedia.org/wiki/Steel_Battalion
Here's a bunch of great detailed pics of the Steel Battalion controller too….
http://www.bing.com/images/search?q=Steel+battalion+controller&qpvt=Steel+battalion+controller&FORM=IGRE
Last edited by BikerSaint on 5/15/2014 2:20:09 PM
PsMove whats that i never heard of it. it looks a womens sex toy.
never cared for this nonsense. just a gimmick to "compete" against wii (as in trying to attract the younger crowd to swing around insanely with the move instead of a wiimote)
I never even welcomed it to begin with, I can see it being really beneficial to be compatible with all this VR technology the next gen is starting to push forward, but I treat that with equal disdain.
Throw dirt on it I say!
Having recently picked up a Move (purely for LBP2 purposes, and a few side distractions), I can say that the technology simply wasn't there as a viable gaming device. The lag is very noticeable, the range of motion required for more actiony games is an imposition, and it is not very good at maintaining its calibration.
The same goes for the Kinect. The same goes for the Wiimote/Nunchuck combo. The same goes for the WiiPad.
These technologies are simply not ready for prime time. They're fun, in certain contexts, for sure. But they are not utilitarian enough for every day use. They require a very specific set of criteria to be enjoyable, and your games and environment rarely converge into that perfect setup.
Last edited by ProfPlayStation on 5/15/2014 1:05:13 PM
Finally got a small break in yet another internet dry spell…
But honestly I liked Move, but it was not implemented correctly. If they had my controller design and actually made a better attempt to market the product…
You're forgetting a few key things Ben:
– Sony released a Move-compatible party games compilation last week. Given a move-supported game was released so soon, considering it gone for good is perhaps a tiny bit premature.
– Sony have said that Move will have a key role with Project Morpheus, and up-and-coming project.
Pronouncing it dead-and-buried just doesn't sit with the evidence at the moment. Sure, it's not some Wii-alike, but it was never really going to be (lightning generally doesn't strike twice, and the Wii was a fad). Just wait until we know more about Morpheus and for E3, before putting Move in its casket ;).
well i have to say idk whether it is or not but the two games that had me interested in it was tie crisis and that mexican stand off type party game
happy gaming =)
I forgot the name of the game but I did notice that in the PS4 store, there seems to be a sports title that, based on the image used in the store, uses the Move controller.