As usual, just when you think you've seen everything PlayStation Home has to offer, a big ol' update comes along to prove you dead flat wrong.
Today, Sony Computer Entertainment America LLC (SCEA) has announced a new roll-out of some of the "deepest and most immersive genre-based freemium games for PlayStation Home." This includes a squad-based third-person shooter and even a fantasy MMO of sorts. All of these will further expand the new overhauled Home structure, which launched last November.
The games in question will start releasing as of today and go through the Summer, and they will use "the latest development tools available." First on the list is Cutthroats: Battle for Black Powder Cove , which officially launches today and lets up to 24 players battle aboard pirate ships as both captains and gunners. It's ship vs. ship and yes, it's free-to-play, although you can purchase upgrades for your ship by grabbing special coins (which do cost real money). Here are the other games:
No Man's Land: Arguably PS Home's most ambitious title yet, No Man's Land offers gamers the most advanced shooter experience the platform has ever seen. The game's unique cover-based mechanics were designed to take full advantage of the platform's technology. Players utilize a grid interface to sprint from cover to cover, popping up to take out opponents at every turn. The game offers a traditional "Team Deathmatch" mode, as well as a cooperative mode where salvage must be delivered back to the team's depots, while fighting to stay alive in the process. (Release Date: Spring 2012)
Mercia: Developed by Lockwood Publishing, PS Home's first multiplayer role-playing title transports players into a fantasyl world of treacherous dungeons, magic spells, and a plethora of weapons and enemies. Mercia invites players to traverse a number of enemy-filled dungeons, and for the first time in PS Home's history, the game continually streams new content, leading to zero load times while playing. Mercia also utilizes a number of RPG mainstays such as crafting, upgrading, and resource management, giving gamers the deepest RPG experience available on the platform. (Release Date: Summer 2012)
Said Home Senior Business Manager Chris Mahoney:
"These new titles are delivering on the promise we made to the PlayStation Home community when we first launched the new core experience in November of last year, offering a variety of genre-based games to suit every gamer's preference. We're bringing gamers the kind of experiences they expect from these genres with the social elements that are only available through PlayStation Home."
The goal of last year's overhaul was to cater to the gamer, and that's exactly what Home continues to do.
Im still trying to figure out what sony is trying to do or achieve??? with home. i mean what is the point of it.
i know some people might disagree with me.
what is the madness behind it.iv touched it once since 2007 and that was a long time ago. only once. it's pointless.
If you've touched it only once since 2007, then what standing do you honestly have to comment on whether it has a point, or make any comment about what Sony is trying to do?
TheHighlander . sorry 2008 0r whenever it came out.I'm Curious
Uh…maybe you should wander on into Home again. Things have changed just a LITTLE.
To continue on Ben's comment: to say the least.
so, for those of us who haven't checked out home since ~ launch-day, what IS the point?
Is there more to it now than wandering aimlessly around the plaza/apartment doing nothing but playing bad mini-games?
;} btw sorry for my Language yesterday i din't know.
Home continues to expand and gain applications. This is great news.
I've been playing a lot in a particular game of late and it has a nice robust online experience for co-op play. like home you control the appearance of your avatar and can re-dress – albeit in armor. But we spend nearly as much time shooting the breeze as we do playing.
If Home can gain good games that friends play, then ti will add a lot to the experience. already I see a lot of gamers going on there regularly to be with their friends, chat, play and even watch stuff together on some of the interactive video services. It's nto quite like being on the phone, it's a great deal better than IRC. Like many games you can have 16 people in a private space, but 64 can be in a public one, so you can gather a lot of friends together if you want to. if Home had one or two really 'killer' games it would really start turning heads.
That said, if you simply like to collect stuff, arrange things in your different spaces and redress any of your avatars and generally play, it's pretty good for that too.
I played a bit of the wild west shooter they put out. I was entertained for a bit, but lost interest rather fast. The games I seem to get hooked on is the 'car' shooter(it's not really a car, more like a ship that floats two inches off the floor)? It's fast paced and pretty fun. There's a few others I've played.
I'll definitely check these games out.
Well damn, i need to go HOME.
lol I forgot about Home
how are they funding Home? does it have a decent enough population? it seems like a fun place to fool around with, but it also looks expensive to maintain
I am really intrigued by PlayStation Home's collection of games so far, especially since they are free. But, i wish Sony would spend the money on something more worthwhile. The latest rumor is that they are playing on killing Zipper Interactive. Like what the hell why not give them the Home budget and they can make more kick-ass games instead of a free half assed game.
🙁
why does $ony insist with wasting time and money with useless unnecessary sh*t like this!?
they close down studios, cancel awesome looking games for this crap!?
come on!
earth to $ony i did not spend 1000 bucks on my 60GB and another 500 on my slim so i can use crappy photo organization software, and get pestered by a 50 year old d*ck pretending to be a hot chick.
i spend 1500 bucks on my ps3s so i can play GAMES!
Then shut up and play the games, and let everyone else that enjoys Home use it. No point whining about something like Home that is not a drain on resources for making games.