Sometimes, the media – and gaming communities – can blow something very much out of proportion. Other times, it's not exaggeration but reality.
And when it came to the problems PS3 gamers experienced when sampling the admittedly epic greatness that was The Elder Scrolls V: Skyrim , fans seemed split on the issue. Some said the glitches weren't so bad, while others called the game virtually unplayable.
Well, Bethesda has responded. Game Director Todd Howard told IndustryGamers that although his team has been working hard to set things right, "statistically, it is not nearly as bad as it seems." In fact, according to both internal and external data, Skyrim is their most solid release.
"It's also our most popular by a large factor, so we do have a lot of people on the PS3 who play the games a lot and their games are at a state that the game is just taxing the PS3 enough. That's a fact; so, it really wasn't until we were able to get save games from the users – because, literally, how they play the game over 100 hours – some of it, very little of it, we were able to reproduce and take care of on our own and a lot of it that you're seeing now, we weren't. So over the course of, like, December, the community helped us. We got their save games. We'd literally have to look in and say, 'What quests do they have running, what order? Oh, he's doing this. He's got these dragons here. This script is running. Why is it kicking out this many things?' And the 1.4 update is coming out today on the PS3 and it should – in our internal tests on those games – it fixes it, it takes care of it. But, going through this, we now know, there will still be – a smaller set, but there are probably still people we don't have their saved games and they have [other problems]."
Howard went on to talk about how the PS3 handles things differently (which we already know), and finished by saying that for the "vast majority" of those who played Skyrim on Sony's machine for 100+ hours, the game was "fine." Would you agree with that statement?