As some of you already know, Japan's biggest game magazine, Famitsu, awarded Final Fantasy XIII-2 a perfect (40/40) score.
Now, I hate to say this, but the publication is often seen as being a little biased; i.e., anything with "Final Fantasy" or "Mario" or "Zelda" in the title is automatically in the running for a perfect score.
That being said, wouldn't you like to see the reasons why Famitsu handed out the coveted 40/40 score? If so, check out GamingEverything , where you'll find a full list of the positive points. You might be most interested in stuff like, "Straight paths are no longer present," "Little hand-holding," and "Has a different 'feel' than XIII." Personally, I despise this one- "Party is always Noel, Serah, and monsters," but that's just me.
The game takes around 40 hours to complete but of course, the extra stuff brings it closer to 100 hours, there's "tons of content," a "high degree of strategy" is required to win many battles, there are multiple endings, and you can even return to previously cleared areas and play through them again. "Fun" is another common word found in that breakdown, and side-quests and conversation choices play a significant role.
So what do you think? I'm just not a fan of this capturing, training and using monsters thing; I didn't even like Blue Magic back in the day. I don't want monsters in my party; I want humans who – if RPG history is any indication – are always superior in just about every way. Oh, and don't forget that "more accessible" bullet-point…good or bad?
Related Game(s): Final Fantasy XIII-2